Tencent Games · Performance video + user acquisition

The game wasn't the hook.The player was.

Strategy games ask players to learn before they love. I flipped the ads to open on a real player's reaction, not the interface.

35% lower CPI

The brief

Make two complex strategy games, Galaxy Legend and Spartan Wars, stop the scroll for brand-new players.

My role

Creative strategy lead through Digital Remedy. Concepts, scripts and hooks. Production partners shot and cut.

What I made

Reaction-led video for both titles, 20+ banner variants, feed and story formats.

$2.45

cost per install, reaction-led creative

$3.75

cost per install, gameplay-only creative

620K

installs across the 10-month campaign

the insight

“Players buy the feeling before the features.”

In a crowded category, the first second is the whole ad.

red pen, before and after

Same game.Different first second.

“Build your fleet. Conquer the galaxy. Download now.” Opens on the game menu.
“I was not expecting this...” Opens on a real player's face.

the menu explains the game. the face sells it.

red pen, in the margins

Three hooks.Three feelings.

“I was not expecting this...”

Surprise. You stay to find out what happened.

“Which ship would you sacrifice?”

A decision. Now you're playing before you've installed.

“From your first ship to your own fleet.”

Progress. The whole game's promise in eight words.

what ran

A regular guy.A real Spartan.

Galaxy Legend

A regular guy, a tablet, and the moment he loses track of time.

Spartan Wars

Helmet and all. If the game is about conquest, the ad should look like it.

Banners

The Galaxy Legend banner system.

Banners

Spartan Wars, 20+ sizes.

“That combination of strategy, creativity, and execution is difficult to find.”
Founder, Digital Remedy / CPXi

Not a lone wolf.A teammate.

no. 1

Wrote the hooks and scripts, then briefed production partners on exactly what the first second had to show.

no. 2

Worked with the media team to test reaction-led ads against gameplay-only ads, head to head.

no. 3

Kept the winners running and fed what we learned into the next round of hooks.

What I'd test next · Not produced
  • HOOK: “I made one move and immediately regretted it.”
  • HOOK: “POV: you finally see why people lose weekends to this.”
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Open to full-time senior copywriter roles. Remote or Milwaukee.

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